A Magical Medieval City Guide (d20 3.0 Fantasy Roleplaying) by (Uncredited ?)

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Sidney Painter The Ties that Bound: Peasant Families in Medieval England. Barbara A. Hanawalt Titles and Forms of Address: A Guide to their Correct Use. Thirteenth Edition Trial by Fire and Water: The Medieval Judicial Ordeal. 0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.

Divergent Hook One: If refused, the merchant extorts an upstanding member of the craft guild into accusing the PC’s mage of improper use of magic in the city. Divergent Hook Two: If hired by the PCs, the man takes the money, tells craft guild member he’s found out who’s behind the extortion. Craftsman then publicly accuses PC party based upon his information. Divergent Hook Three: Upon accusation, the merchant offers to vouch for the PC party in exchange for their services. City council A hires the PC party to demolish the new dam built upstream by a rival city.

PCs must “escort” him to a monastery where he will pursue a life dedicated to the local god. PC’s father has hinted PC will become inheritor if he succeeds. Divergent Hook One: Brother’s ne’er-do-well friend attempts to rescue him. Divergent Hook Two: Brother enters order and surprisingly, works his way up in the ranks. He remembers what was done to him. Someone (or something) keeps murdering the village blacksmith at his forge, and there’s no sign of wrongdoing. Two dead blacksmiths this year, and no one will even think of going near the forge anymore.

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